// Advertisers

App install campaigns

An install campaign is easy to launch and hard to make profitable. The difference is what you optimize for: networks that bill per install will always find you installs; what your app needs is users who open, register and pay. Mobadly builds install campaigns backwards from your monetization event — so the buying algorithm hunts for future customers, not empty installs.

▸Operating since 2019▸180+ GEOs, every tier▸MMP-verified reporting▸CPI, CPA, CPL, hybrid & rev share

Start from the event, not the install

Before spend starts, we define the event that pays you — registration, first deposit, subscription, level completion — and wire it through your MMP. Installs become a means with a known conversion rate to value, and every source is judged on cost per real user, not cost per install. This single decision removes the most common failure mode of install campaigns: volume that looks cheap and earns nothing.

Inventory matched to your app

Gaming apps convert best on rewarded and playable inventory; utilities fly on in-app interstitials and push; finance and health products need native pre-lander funnels. We test formats in parallel lanes with identical tracking, then concentrate budget on the lane that produces your event at target cost. Direct in-app network inventory means we control frequency and placement quality instead of renting unknown exchange traffic.

Scale with quality gates

Scaling an install campaign is where budgets usually die — the test placements are the warmest, and expansion dilutes quality. We scale in controlled steps with weekly source scoring on post-install value: retention, payer share, approval rates. Sources that hold the economics double; sources that decay are cut before they eat the budget. Anti-fraud filters run in front of your MMP the whole time.

FAQ

Q.Which pricing model fits install campaigns?

CPI is the workhorse; CPA and hybrid models apply once downstream economics are proven. We recommend the model during your offer audit.

Q.How fast can installs start?

Audit takes 24–48 hours, creatives 2–4 days, and test campaigns go live within days of a completed brief.

Q.iOS and Android both?

Yes — both platforms, with separate optimization logic per OS and GEO.

Q.What creative do we need to start?

A store listing, your brand assets and access to past campaign data if you have it. Our studio produces the full set from there: video cutdowns, playable builds for games, banners and localized end-cards per GEO. Creative ships in weekly iterations, and every variant is judged on your billable event — installs that never convert get cut regardless of how good the click-through looks. If you already have winning creative, we start with it and extend the angles that hold up.

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