// Advertisers

Rewarded ads that users choose

Rewarded inventory is the most honest format in mobile advertising: the user sees your ad because they chose to watch it in exchange for value. That opt-in mindset produces attention quality that interruptive formats can't buy — and for advertisers, installs with measurably higher downstream intent.

▸Operating since 2019▸180+ GEOs, every tier▸MMP-verified reporting▸CPI, CPA, CPL, hybrid & rev share

Why rewarded converts

A user watching a rewarded video is in an app they chose, in a session they control, exchanging attention for something they want. The install decision they make at the end of your ad is deliberate. For games, rewarded playables go further — the user has already played a slice of your game before installing, which filters out mismatched users before they ever cost you a CPI.

Where rewarded fits

Rewarded video and playables are the backbone of mobile game user acquisition and work equally well for apps with in-app economies — dating, utilities, social. We produce rewarded creatives in-house: the playable build, the video cutdowns, the localized end-cards per GEO. Creative iterates weekly against install rate and downstream events, because rewarded placements show fatigue later but punish it harder when it arrives.

Measurement without illusions

Rewarded traffic has one known weakness — incentive-seeking users who install for the reward and vanish. We control it with post-install event optimization and placement-level scoring: sources are judged on retention and payer behavior, and placements that attract reward-hunters without downstream value are cut. Your MMP reporting shows the same per-source economics we optimize against.

FAQ

Q.Rewarded video or playable — which first?

Playables for games and interactive products, rewarded video for everything else. We usually test both in parallel lanes.

Q.Is rewarded traffic incentivized fraud?

No — rewarded is a declared value exchange inside the host app, visible in your MMP. Incentivized abuse (install farms, fake rewards) is what our anti-fraud layer filters out.

Q.What budgets work for rewarded?

Rewarded scales to serious daily volumes for games and utilities. The workable test budget for your case is confirmed during the audit.

Q.How often do rewarded creatives refresh?

Rewarded placements burn slower than feed formats but punish fatigue harder when it arrives. We refresh video variants and playable end-cards weekly, track install rate per creative per placement, and rotate winners before the curve bends. Localization runs in parallel: end-cards, captions and reward framing are adapted per GEO, because a creative that converts in tier-1 English rarely survives a straight translation into tier-2 markets.

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