// Advertisers

Gaming app advertising

Games are the most sophisticated buyers in mobile — and the least forgiving. A game campaign lives or dies on creative velocity, ROAS discipline and inventory that reaches real players. Mobadly's gaming practice is built on our own in-app network: the placements your ads run in are placements we control.

▸Operating since 2019▸180+ GEOs, every tier▸MMP-verified reporting▸CPI, CPA, CPL, hybrid & rev share

Formats that sell games

Playable ads are the closest thing to a free trial: thirty seconds of real gameplay inside another app, with an install decision made by someone who already likes your loop. Rewarded video puts your trailer in front of users mid-session in a mood to engage. In-app interstitials at natural breaks carry volume. The mix is genre-dependent — hyper-casual converts on raw playables, midcore needs reward-framing and longer video, casino games need the reward context of social-casino placements — and we test formats in parallel lanes with identical tracking to find yours.

Creative production at game speed

Gaming creative fatigues faster than any other vertical's because the audience is the most advertised-to in mobile. Our studio produces the full set — playable builds, video cutdowns, localized end-cards — on a weekly iteration cadence, with each variant tagged and judged on your billable event, not on click-through. Concepts come from your game's actual retention drivers: the mechanic players love in session one leads the ad, not the cinematic you spent the most on.

ROAS discipline from soft launch to scale

We structure game campaigns around your monetization curve: soft-launch reads on retention and early payer behavior in test GEOs, a billable event agreed before scale (day-7 ROAS proxy, first purchase, level milestone), then budget growth in controlled steps with weekly source scoring. Sources are judged on player value — retention curves, payer share, whale sensitivity for casino titles — and cut or doubled accordingly. The full method is in our guide to scaling mobile app campaigns.

FAQ

Q.Which genres do you have inventory for?

Casual, hyper-casual, midcore, puzzle, casino and social casino — our network skews to gaming placements, which is exactly where game ads convert.

Q.Do you produce playable ads?

Yes — playable builds, video and end-cards are produced in-house and iterated weekly.

Q.CPI or ROAS buying for games?

CPI is the entry model; ROAS-driven optimization applies once your payer funnel produces enough signal. We plan the transition at the audit.

Q.iOS, Android or both?

Both, with OS-specific bids and creative — iOS economics differ structurally and are planned separately.

Q.How fast can a soft-launch campaign run?

Audit in 24–48 hours, creatives in days, live tests within the first week of a completed brief.

Q.Can you work with our existing creative?

Yes — we start with your winners and extend the angles that hold, while our studio builds net-new concepts in parallel.

Q.What makes gaming UA fail?

Buying on CPI alone, creative fatigue left unrotated, and scaling before the payer funnel is validated — the three failures our process is built to prevent.

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